Resource Processing
Shaping base resources into materials
Resource processing is the act of converting base resources into refined materials.
To process resources, an Architect must:
Own the required tool (crafted at any rarity)
Equip that tool
Use specific resource inputs (mostly including base resources + water or coal)
Tool rarity and efficiency
Each Tool rarity tier has a range of efficiency
This defines how many base resources are needed per 1 processed output
Lower numbers are better, indicating higher efficiency
Example: Processing an Iron Bar with a Kiln
Kiln Rarity
Iron needed (Range based on Quality)
Common
2.8 – 3.0
Uncommon
2.4 – 2.7
Rare
2.0 – 2.3
Epic
1.6 – 1.9
Legendary
1.3 – 1.5
Mythic
1.0 - 1.2
Materials and Tools required for processing




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