Proving Grounds

The Proving Grounds is where the Adventure for all Heroes starts

The Proving Grounds can be seen as a Tutorial Zone, but with actual rewards. Your Heroes can find everything they need in a small village at the center, while danger awaits outside.

Encounter various creatures of Axoma, fight for Experience and Loot until you are ready to face Morito, the Boss of the Proving Grounds.

Hearthstead

In this small village Heroes can find shelter to recover, tutors to advance to the next level and a shop with basic amenities:

  • Guild: Once you have reached the experience threshold for your current level, visit the Guild to advance.

  • Healing Well: If your Hero loses a fight and gets injured, he can recover at the Healing Well. Recovery requires certain resources or a fee to the Guild.

  • Merchant: Purchase very basic Equipment and Gems to acquire Skills.

  • Training Dummies (coming soon): Test out battle strategies without the use of Stamina or danger of injury.

Encounters

The Proving Grounds are home to four different species, which are hostile towards Pawtatoes. Blocking the entrance to The Hollow Maw, the strongest foe awaits: Morito, the Fallen One.

  • Encounters spawn randomly in the Proving Grounds and will remain for a certain duration before the disappear.

  • There are always three encounters on the map at the same time (excluding the Boss).

  • Encounters are the same for every player.

  • Every unique encounter can only be beaten once per unique Hero.

  • There is a small chance for a newly spawned Encounter to be an Elite Encounter - a significantly stronger version, which can yield amazing additional rewards.

Known as loyal hunting companions of Pawtatoes, Ashhounds roam the ridges and volcanic slopes alongside the Emberclaws. But the shifting lands and Supay’s creeping corruption have driven many into a feral frenzy, abandoning their natural habitat.

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There is a secret reward waiting for the first 100 Players who manage to defeat Morito, with the top 10 receiving even greater recognition.

Injury

If a Hero attempts an encounter and fails, there is a certain chance for them to get injured. Injury can come in multiple stages up to complete incapacitation of the Hero.

State
Penalty
Ability to Fight
Instant Recovery Options

Healthy

none

Yes

Slightly Injured

-25% HP

Yes

Fungal Balm Donation to Guild

Severy Injured

-50% HP

Yes

Donation to Guild

Incapacitated

-100% HP

No

none

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After 72 hours, Heroes can recover from all types of injury without the need for medicine or fees.

The probability to get injured depend on the level difference (enemy level − hero level):

No prior injury (healthy Hero):

Level Difference
No Injury
Slight Injury
Severe Injury
Incapacitated

≤ 0

75%

25%

-

-

+1

50%

35%

10%

5%

+2

25%

45%

20%

5%

≥ +3

25%

20%

45%

10%

Escalation (already injured hero)

If the hero is already injured when they lose, it always escalates:

  • Slightly injuredSeverely injured

  • Severely injuredIncapacitated

Level difference doesn't matter for escalation - losing while injured always makes it worse.

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