Skills

Heroes can wield and execute special abilities via Skill Gems

Skill Gems

Heroes can equip Skill Gems in up to 5 Slots, depending on Level and Rarity Tier of the Hero.

All heroes start with 1 Skill Slot at level 1 and automatically unlock additional skill slots every 5 levels. The maximum number of skill slots is limited by rarity tier: Common (2), Uncommon (2), Rare (3), Epic (3), Legendary (4), Mythic (5).

Skill bar of a common and legendary Hero

Skill Slots can hold active or passive Skill Gems - it is up to the player to decide how to distribute them.

Active Skill Gems

Active Skill Gems are charged during combat via specific triggers (e.g. turns passed) after which they become active and execute automatically. The number of charges needed depends on the respective Skill Gem and its rarity tier.

If any active Skill Gem is charged on your Heroes’ turn, it will activate instead of the next Basic Attack. If more than one Skill Gem is charged, only the one in the lower slot will activate (slot 1 > slot 2). Once an active Skill Gem executes, the charges are set back to 0.

Examples for active Skill Gems:

  • Lesser Heal: Every X turn, heal for Y% of maximum HP.

  • Magic Missile: Every X turn, deal Weapon Damage + INT * Y.

  • Foresight: Evade the first enemy attack and again every X turn.

Passive Skill Gems

Passive Skill Gems provide ongoing effects during combat with no need for charging.

Examples for passive Skill Gems:

  • Expose Weakness: Increase Critical Strike Chance by X * AGI

  • Dejavu: Active Skill Gems have a X % Chance to activate twice

  • Vampirism: Gain X % Life Steal

Last updated

Was this helpful?