Pledge

Do you chose to be a lone wanderer or represent a Land (your own or another players')?

Players with no own representing Estate or Province can chose to pledge their loyalty to another Architect and become a Representative.

Heroes who are pledged towards another Player will receive a standard buff depending on the Tribal region of the Player's representing Land. This buff can become stronger or change, if the owner choses to build and develop certain Buildings on the Land. At higher tiers, even multiple buffs can be provided.

A Representative will tribute any Influence his Heroes earn towards the representing Land of the Architect he pledged to. This gives Land owners an incentive to fight for Representatives by developing their buffs and/or promise other benefits.

Heroes, who belong to a neutral Player with neither Pledge nor own representing Land, gain the “Independent Spirit” buff, which boosts their Luck.

Standard Buffs

Independent Spirit

Increases Luck by 5.

Blazing Resolve (Emberclaws)

Increases Hit Chance by 3%.

Azure Tranquility (Flowtails)

Increases Dodge Chance by 3%.

Verdant Tenacity (Sproutkin)

Increases Physical and Magical Resistance by 5%.

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