Stats

Stats are part of what makes and shapes a Hero

Stats have various effects on a Hero and are strongly effecting the outcome of any Adventure. Besides Combat Encounters, also the success rate of Quests might have a hidden increase if certain stat thresholds are reached. The Luck stat can even have a positive influence on rewards.

Stats can also be a requirement to use certain Equipment and scale the effects of some Skills.

Main Stats

Stat Name
Short
Hero Effect

Vitality

VIT

Increases Hit Points

Strength

STR

Increases Physical Damage

Intelligence

INT

Increases Magical Damage

Agility

AGI

Increases Evasion

Dexterity

DEX

Increases Crit Damage

Luck

LCK

Increases Crit Chance

A newly awakened level 1 Hero starts with 6-10 of each stat except LCK, which is defined by the Rarity Tier of a Hero (Common (0), Uncommon (3), Rare (6), Epic (9), Legendary (12), Mythic (15)).

Leveling up increases stats. Per level +2 are automatically added to the class's main stat, +1 to each secondary stat and 3 stat points can be distributed freely.

Stat distribution can be reset via Ultra Rare Resources (URRs).

Combat Stats

Stat Name
Short
Hero Effect

Hit Poins

HIT

How much damage you can receive before being defeated

Speed

SPD

Higher speed means going faster in the turn order

Base Damage

DMG

The basic damage derived from a Heroes' weapon, can be physical or magical in nature

Hit Chance

HIT

Chance to successfully land an attack

Physical Damage Modifier

PDM

Increases all sources of physical damage

Magical Damage Modifier

MDM

Increases all sources of magical damage

Critical Strike Chance

CSC

Chance for any attack to deal additional damage

Critical Damage Modifier

CDM

Increases the multiplier of a critical strike.

Physical Resistance

PDR

Reduces all physical damage received

Magical Resistance

MDR

Reduces all magical damage received

Evasion

EVA

Increases chance for the enemy to miss with his attacks

Block

BLK

Increases chance to block an enemy attack, reducing damage by 50%

Stamina

Each Hero also has a Stamina stat, which starts at 12 points on Level 1 and increases by 2 points each Level.

Stamina is consumed by various activities like Combat, Questing or Travel. It recovers automatically over 24 hours or can be instantly recovered via the Second Wind Ability from a Signal Horn or various consumables (not available yet).

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