Stats

Stats are part of what makes and shapes a Hero

Stats have various effects on a Hero and are strongly effecting the outcome of any Adventure. Besides Combat Encounters, also the success rate of Quests might have a hidden increase if certain stat thresholds are reached. The Luck stat can even have a positive influence on rewards.

Stats can also be a requirement to use certain Equipment and scale the effects of some Skills.

Stat Types

Stat Name
Short
Hero Effect

Vitality

VIT

Increases Hit Points

Strength

STR

Increases Physical Damage

Intelligence

INT

Increases Magical Damage

Agility

AGI

Increases Evasion

Dexterity

DEX

Increases Crit Damage

Luck

LCK

Increases Crit Chance

A newly awakened level 1 Hero starts with 6-10 of each stat except LCK, which is defined by the Rarity Tier of a Hero (Common (0), Uncommon (3), Rare (6), Epic (9), Legendary (12), Mythic (15)).

The five classes have one main and two secondary stats:

  • Knight: VIT and STR/AGI

  • Mage: INT and AGI/DEX

  • Rogue: STR and AGI/DEX

  • Archer: DEX and STR/AGI

  • Druid: INT and VIT/AGI

Leveling up increases stats. Per level +2 are automatically added to the class's main stat, +1 to each secondary stat and 3 stat points can be distributed freely.

Stat distribution can be reset via Ultra Rare Resources (URRs).

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