Stats
Stats are part of what makes and shapes a Hero

Stats have various effects on a Hero and are strongly effecting the outcome of any Adventure. Besides Combat Encounters, also the success rate of Quests might have a hidden increase if certain stat thresholds are reached. The Luck stat can even have a positive influence on rewards.
Stats can also be a requirement to use certain Equipment and scale the effects of some Skills.
Stat Types
Vitality
VIT
Increases Hit Points
Strength
STR
Increases Physical Damage
Intelligence
INT
Increases Magical Damage
Agility
AGI
Increases Evasion
Dexterity
DEX
Increases Crit Damage
Luck
LCK
Increases Crit Chance
A newly awakened level 1 Hero starts with 6-10 of each stat except LCK, which is defined by the Rarity Tier of a Hero (Common (0), Uncommon (3), Rare (6), Epic (9), Legendary (12), Mythic (15)).
The five classes have one main and two secondary stats:
Knight: VIT and STR/AGI
Mage: INT and AGI/DEX
Rogue: STR and AGI/DEX
Archer: DEX and STR/AGI
Druid: INT and VIT/AGI
Leveling up increases stats. Per level +2 are automatically added to the class's main stat, +1 to each secondary stat and 3 stat points can be distributed freely.
Stat distribution can be reset via Ultra Rare Resources (URRs).
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