Stats
Stats are part of what makes and shapes a Hero

Stats have various effects on a Hero and are strongly effecting the outcome of any Adventure. Besides Combat Encounters, also the success rate of Quests might have a hidden increase if certain stat thresholds are reached. The Luck stat can even have a positive influence on rewards.
Stats can also be a requirement to use certain Equipment and scale the effects of some Skills.
Main Stats
Vitality
VIT
Increases Hit Points
Strength
STR
Increases Physical Damage
Intelligence
INT
Increases Magical Damage
Agility
AGI
Increases Evasion
Dexterity
DEX
Increases Crit Damage
Luck
LCK
Increases Crit Chance
A newly awakened level 1 Hero starts with 6-10 of each stat except LCK, which is defined by the Rarity Tier of a Hero (Common (0), Uncommon (3), Rare (6), Epic (9), Legendary (12), Mythic (15)).
Leveling up increases stats. Per level +2 are automatically added to the class's main stat, +1 to each secondary stat and 3 stat points can be distributed freely.
Stat distribution can be reset via Ultra Rare Resources (URRs).
Combat Stats
Hit Poins
HIT
How much damage you can receive before being defeated
Speed
SPD
Higher speed means going faster in the turn order
Base Damage
DMG
The basic damage derived from a Heroes' weapon, can be physical or magical in nature
Hit Chance
HIT
Chance to successfully land an attack
Physical Damage Modifier
PDM
Increases all sources of physical damage
Magical Damage Modifier
MDM
Increases all sources of magical damage
Critical Strike Chance
CSC
Chance for any attack to deal additional damage
Critical Damage Modifier
CDM
Increases the multiplier of a critical strike.
Physical Resistance
PDR
Reduces all physical damage received
Magical Resistance
MDR
Reduces all magical damage received
Evasion
EVA
Increases chance for the enemy to miss with his attacks
Block
BLK
Increases chance to block an enemy attack, reducing damage by 50%
Stamina
Each Hero also has a Stamina stat, which starts at 12 points on Level 1 and increases by 2 points each Level.
Stamina is consumed by various activities like Combat, Questing or Travel. It recovers automatically over 24 hours or can be instantly recovered via the Second Wind Ability from a Signal Horn or various consumables (not available yet).
Stamina recovery is halted while a Hero is on Patrol
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