Wildland Development

Using Influence to affect unclaimed territories

If a Province or Estate has enough Influence, the owner can chose to spend it to upgrade its Range and Dominion. Once a neutral Wildland Zone is fully engulved within the Range of a Province or Estate, the Architect can invest into permanently developing it.

Initially, Wildland will consist of simple Ruins, Caves, Camps, Temples, Groves etc. which can offer additional resources, baseline quests and combat encounters.

All those points of interest can be developed in multiple directions and will be a large part of the endgame content for Pawtato Land.

Example for Wildland Development (Spider Cave):

Quest I: Explore the Cave Entrance (Level 1)

Combat Encounter I: Spiderling (Level 1)

Resources:

  • Coal

  • Stone

  • Iron

  • Weak Spider Venom

While (developed) Wildland is accessible for any Hero, the Estate(s) or Province(s) holding Dominion over the Wildland will receive numerous Rewards:

  • Resources can be harvested from the Wildland with certain Buildings

  • Influence, when Players complete Quests and Combat Encounters on the Wildland

  • Fees for attempted Dungeon Runs

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